Wednesday, February 26, 2014

ARTICLE ON LEARNING MANAGEMENT SYSTEM

E-LEARNING  DOESN'T  JUST  HAPPEN! IT  REQUIRES  CAREFUL PLANNING  AND  IMPLEMENTATION:





The need for e-learning has as many different answers as the number of different perspectives on e-learning that people have. Almost everyone, some way connected to education e-learning is seen as desirable from a number of perspectives..  
               A simple Google search on e-learning would bring up many thousands of pages. One can find dozen's of book on the topic. But a closer inspection of these materials and people's perception of the meaning of the term e-learning shows a wide range of variations. This article attempts to sketch the landscape of e-learning, evaluating the major aspects in context. E-learning is content and instructional methods delivered on a computer and designed to build knowledge and skills related to individual or organizational goals. 

The What: training delivered in digital form.
The How: content and instructional methods to help learn the content.
The Why: to improve organizational performance by building job-relevant knowledge and skills in workers.


Effective e-learning principles whats work and why:

  • The multimedia principle: Adding graphics to words can improve learning.
  • The contiguity principle: placing text near graphics improves learning.
  • The modality principle: explaining graphics with audio improves learning.
  • The redundancy principle: explaining graphics with audio and redundant text can hurt learning.
  • The coherence principle: using gratuitous visuals, text, and sounds can hurt learning.
  • The personalization principle: Use conversational tone and pedagogical agents to increase learning.
"A common phrase that props up in most discussions of e-learning is Anytime, Anyplace, Anypace learning"

Models of e-learning:

Synchronous elearning: means that all students and instructor are logged on at the same time and communicate directly and virtually with each other, "Where all the students must be in the classroom at a certain time for the class to start. Synchronous e Learning events include live web-casts, chat rooms, application sharing, and whiteboard sessions.
Asynchronous elearning: In this model, the communication between participants does not occur simultaneously. Where "the learning content or courseware is served from a web server and delivered on demand to the learner's workstation, learners can thus take courses at own pace. Courseware is normally available to learners 24 hours per day, 7 days per week". Examples: Taking a self-paced course, posting messages to a discussion group. Some times it called "Distributed learning" and it receives more attention because of its lower cost of development, reusable components, and convenience to the learner.

The E-learning Space

The term e-learning, in the most general sense, refers to use of computers and communication technologies in the teaching learning process, with the intention to enhance its effectiveness. The idea of using technology in classroom is not new.From use of projectors, calculators, and relatively more recently slides are all familiar examples of this idea. On the other extreme, one can visualize a completely electronic learning scenario with no direct human involvement in the role of a teacher. In between, there is a wide spectrum of points. One can use these technologies to affect different aspects of the TLP.

The list below gives you a feel for these:
Communication: e-mail, discussion board, chat.
Content: slides, slides on line, web resources, simulations.
Assessment: assignment online submission, online test.
Forums, Video conference, E-mail, Announcements,Polls,chat room, Pod cast...

Here are somethings you can look forward to:

Include new models of assessment such as web quest, portfolio, etc.
• Explore additional pedagogy ideas to enhance interaction and activity in the LMS.
• Explore ideas such as adaptive learning, individualised periodic feedback.
• Localize the LMS and other software tools, content, etc into a language of your choice.
• Build extensions to capture your institute norms and conventions.

Content Repositories:

About Deemsys Inc:

Founded 1998 in USA
 Formed as a Corporation in 2002
Learnguild - subsidiary of Deemsys Inc.
Focuses on End-to-End e-Learning
Offers online courses since 2002 & founders have more than 20 years (combined) of online course design and teaching experience

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